- Played around with a couple of new targeting mechanisms but nothing seems to be better than what there is now. Tomorrow I plan to try and implement a new controller to handle movement and targeting a bit better as well as try out a new idea to limit the pitch angle of the aiming cursor to the bounds of the target, while still allowing for leading your shots.
- Started a technical design for an improved inventory back-end that will allow for more data to be saved for items, this will work by manually networking item data to clients that should receive it rather than using a Bolt object for items.
Unfortunately there’s no build today that has actual playable features because I’ve been doing a lot of technical fundamentals.
Tomorrow we should see actual Build Notes and a Steam build you can play